CA SOONCardHunt is a live 3D world filled with creatures tied to real graded collectible cards.
Explore the world and find creatures roaming around. Walk up to one and start a battle. Use your own creature to weaken it. Throw an orb and try to capture it. Capture it and you win the real graded card attached to that creature.
But the world doesn't stay static. Creator fees continuously fund new creatures and new prizes. As fees build up, more creatures spawn into the world, and larger milestones unlock rarer, more valuable spawns.
🚨 A LEGENDARY CREATURE HAS SPAWNED
Everyone can rush in, battle it, and try to become the first person to capture it.
Every creature is a real prize. Every spawn can be hunted. Every creator fee goes back into expanding the game.
Explore. Battle. Capture. Win.
The fund is the creator-fee wallet, read from the chain. When it covers the next card and a slot is free, that creature spawns.
Walk the valley. Tall grass and a light beam mark where creatures roam. The minimap shows them.
Walk up to a creature and challenge it. Strike and Power moves weaken it; it strikes back.
Throw an orb. The lower its HP, the better your odds. Three orbs per battle.
Catch it and the real graded card attached to it is yours. Claim it to your rewards address.
Each creature in the valley guards one real graded card from the vault. It is guarded by exactly one creature and can only be won once. Open View Prize in the world to see the exact slab.
No wallet connection and nothing to sign in the world. Paste the Solana address you want prizes sent to. Every capture is recorded against that address. We will never ask for a private key or seed phrase.
At most 5 creatures roam at once. Common creatures can be roaming at any time. Rare and legendary spawns are paid for by the creator-fee fund: when the fund reaches the value of the next card and a slot is free, it spawns at a random spot. Any remainder rolls over.
| Move | Hit | Damage |
|---|---|---|
| Strike (1) | 95% | 9–16 |
| Power (2) | 62% | 22–36 |
| Throw Orb (3) | Capture attempt · 3 orbs per battle | |
| Run (4) | Leave; the creature heals | |
Any hit can crit for 1.5× (10%). The creature strikes back after each move. You have 100 HP; knocked out = creature heals, 60 s cooldown.
Odds = base chance for the rarity × (1 − 0.75 × HP left). Common base 55%, rare 35%, legendary 20%. A creature at 10% HP is close to the best you can get; at full HP an orb is mostly a wasted orb.
WASD move · Shift run · drag to look · scroll to zoom · E or the Battle button to challenge · 1–4 in battle for moves.
Yes — a physically graded slab held in the vault, listed on the creature before anyone hunts it.
The creature heals and you get a 60-second cooldown on it. Anyone else can try meanwhile.
No. The token's creator fees fund the spawns; hunting is skill and odds, the same for everyone.
Every creature in the spawn pool, the card it guards, and what it costs the fund to spawn it.
Captures recorded from this browser, with the card won and the rewards address.
Read from Dexscreener, refreshed every minute. Anything it has no answer for stays blank.